Rooms sold as private games or public seats, birthday parties, team events and a gift shop counter, with every player's waiver signed before the game.
Try it yourself · 2 minPrivate rooms and public seats, birthday parties, team event requests, the schedule and the check-in page.
A private room for four, a birthday party for ten, and the chat answering a question on ages.

Most bookings come from a phone, with private or public, the players and the extras on one page.
Months of games built in one save, with a later game on Friday and Saturday nights.
Players check in from the poster, and the game master reports the escape and the reset.
The morning brief, a team event request, the gift shop counter, surveys and the reports.
Questions about your own setup? Book a live demo with our team.
Five ways to add the booking page to a site. Pick one to try it live.
The whole booking page on one page of your site, with cart and checkout.
Which page: Main, Experiences or Store · Hide top bar · Hide logo · Hide footer · Transparent background · Your own cart icon
How to add it to your website →One item on its own page of your site. Customers pick dates and people right there.
Hide top bar · Hide footer
Transparent background
Button text · Button icon · My booking button · Pick people and see the total
A button in the corner of every page. It opens booking in a pop-up, so customers never leave your site.
Opens: Main, Experiences or Store · Button label · Bottom right or left · Icon · Your own cart icon
How to add it to your website →No code to copy. The free EquipDash Bookings plugin adds the same booking page as a block.
Keyhole's website was made in EquipDash. Booking, the cart and gift cards are built in, so there is no code to paste.
Open Keyhole's website How the website builder works →
Step by step
From a booking on a phone to the reports at the end of the month.
The Moonshiner's Cabin as a private room for four, booked on a phone for next Saturday at seven. Team photo prints go on the same page, and the waiver is signed on the phone, where one player ticks that flashing lights bother them.
A parent asks the chat if a nine-year-old can play the Carriage House. Dash says that room is 13 and up and points them to the Candy Factory, then sends a work group of twenty to the team building event.
Ten kids in the Candy Factory next Saturday at one. The party price covers eight and adds two, a goody bag goes in for every player, and two large pizzas join them on the same page.
The Clockmaker's Workshop with its photos, $32 a player, six players at most and sixty minutes a game. Dash writes the description from what is on the room and shows the words before saving them.
Games at 4, 5:30, 7 and 8:30, closed Mondays, with one more at 10 on Fridays and Saturdays, built to the end of March in one save. A New Year's Eve game is added by hand, a repair day comes off, and Dash checks which nights have no game master free.
A private room for two to six players at $34 each, and public seats at $30 for groups of one to four. Once a group books it as a private room, that game is theirs.
The new room goes at the top of the booking page as a featured item, with a welcome line above it. Dash makes the welcome line shorter and asks before it changes the page.
A new banner with a photo of the room, and the room ticked into Pick your room. Dash writes an FAQ answer on whether it's scary and shows it first, then Publish, and Book on the room's card goes straight to its times.
Waiting before the doors open: the games today, when it gets busy and the weather, with only what needs the owner underneath. Today lists every game in order, with unsigned waivers and the game master beside each one.
Three players signed at home. The fourth scans the check-in poster, finds the booking with her own name and email and signs her waiver there, then Check all in makes it four of four and Dash names the player sensitive to flashing lights.
Escaped, with 6:42 left on the clock and two hints, the room reset and checked, and a signature. The report stays on the session and downloads as a PDF.
Twenty-four people on a Wednesday morning, with the price covering the first twelve. Nothing is charged until the owner says yes, and approving sends them a link to pay half as a deposit.
Three large tees and a cipher wheel, told to Dash in one sentence. A $70 gift card comes off the total, and the rest goes on the card machine.
The day after every game, a short survey: a ten, five stars for the game and the game master, and an idea for the next room. Sending it brings back 10% off the next game, and Dash sums up what players said about the game masters.
Busiest sessions lists every room and start time by how many players came. Then ask which room fills up first on Saturdays, and Dash answers from the shop's own numbers.
Everything above is standard EquipDash: the booking page, private rooms and public seats, birthday parties, team event requests, a schedule with a game master on every game, and the check-in page, set up for your rooms instead of Keyhole.
Escape room booking software →See the same system set up for a different kind of business.
18 min
22 min
25 min
16 min
22 min
17 min
25 min
20 min
22 min
20 min
23 min
18 min
20 min
21 min
24 min
Start a free 21-day trial and set it up with your own products. No credit card needed.